01.19
Wager Large and Win A Bit playing Craps
If you decide to use this approach you need to have a vast amount of money and awesome discipline to step away when you achieve a tiny success. For the purposes of this material, an example buy in of two thousand dollars is used.
The Horn Bet numbers are surely not looked at as the "successful way to compete" and the horn bet itself has a casino edge well over 12 %.
All you are betting is $5 on the pass line and a single number from the horn. It doesn’t matter if it’s a "craps" or "yo" as long as you gamble it at all times. The Yo is more established with people using this approach for obvious reasons.
Buy in for $2,000 when you approach the table but only put $5.00 on the passline and $1 on one of the two, 3, 11, or twelve. If it wins, awesome, if it loses press to two dollars. If it loses again, press to $4 and continue on to $8, then to sixteen dollars and after that add a one dollar every subsequent bet. Each instance you lose, bet the last bet plus another dollar.
Using this system, if for instance after fifteen rolls, the number you selected (11) hasn’t been thrown, you really should march away. Although, this is what possibly could happen.
On the tenth roll, you have a sum total of one hundred and twenty six dollars on the table and the YO finally hits, you gain $315 with a gain of one hundred and eighty nine dollars. Now is a perfect time to step away as it is a lot more than what you entered the table with.
If the YO doesn’t hit until the 20th roll, you will have a total wager of $391 and because your current wager is at $31, you come away with $465 with your profit being $74.
As you can see, employing this system with just a $1.00 "press," your take becomes tinier the longer you bet on without attaining a win. That is why you must march away once you have won or you have to wager a "full press" again and then continue on with the one dollar boost with each hand.
Carefully go over the numbers before you try this so you are very familiar at when this approach becomes a non-winning adventure instead of a winning one.

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